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Showing posts from September, 2017
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27/09/17                                      3D Games Environment Live Brief Brief: As part of this brief, everyone has been assigned to work in a group of three, an design a games environment, fully modelled, textured and lit to be imported into a game engine.  Each member of the group will each be required to produce a section of an acceptable size, scale and architectural detail, which is part of a game environment, designed and produced collaboratively. Individual contribution to the group project will be informed by a sound appreciation of key elements such as scale, structure, form, perspective, architecture, colour, texture, light and their interrelationship.  Implement skills of observation and visual recording in order that work is recognisable to the audience, is credible and supports both the narrative and the game play.  Work must also be fully suppor...