7/12/17

Texturing

As a continuation of yesterdays texturing, the texturing on the environment was finished off by applying the textures to the appropriate models in Maya.  Initially the environment was uploaded into Unreal to be textured and the lighting to be completed. However there were some problems with linking the texture files to the models in Unreal.  As a result the assets were textured in Maya and once completed exported into Unreal.


When applying textures, it is important to change the name of the texture files to know where that the correct files are being applied to the appropriate assets.


Above is a untextured image of the environment in Unreal game engine.  Once the environment is loaded into Unreal, lighting will be appropriately applied, leaving just the two other members of the group to attached the other environment rooms together.

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